Player Lair Podcast

32: Daniel Piechnick

March 07, 2024 Ivan Alexiev Season 1 Episode 32
Player Lair Podcast
32: Daniel Piechnick
Show Notes Chapter Markers

Daniel is a former Magic: The Gathering external developer and designer of Radlands.
He also writes illuminating board game design articles, which can be found at daniel.games

"This (referring to daniel.games) is an excellent resource for people who want to get into game design; it is filled with great language for them to learn the craft, and the hard truths of getting something to be worth publishing." - Richard Garfield, designer of Magic: The Gathering.

Support the Show.

Links to my games:
99 Ninja
Rise of Babel on Kickstarter coming in 2024

How Daniel Got into the Board Game Hobby
Daniel's First Prototype
The Biggest Game Design Mistakes
Constraints
Depth to Complexity Ratio
Simple vs. Complex Design and Radlands
Pacing
Games Mirroring Life
Predictability
Points
Game Development
Games Daniel wants to Design
Being Honest About Why you Design Games
Your First Game Design
What is Your Game NOT About
What is a Complexity Budget
Receiving Feedback
Designing for New Players
Find the Fun and Make the Game About That
Game Balance (and why it's not important)
Replayability
Building Tension in Games
Board Game Design Business
Daniel's Advice for Game Designers

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